Difference between revisions of "Personality Parameters"

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(Created page with "Personality parameters are one way to configure the behaviour of the decision unit (see Configuration for other ways). With these concept it is possible to configure each ...")
 
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|      || DRIFT_IMPACT_STAMINA          ||[0.0,1.0]  ||
 
|      || DRIFT_IMPACT_STAMINA          ||[0.0,1.0]  ||
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| F57  || THRESHOLD_MATCH_FACTOR        ||[0.0,1.0]  ||
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|      || THRESHOLD_PLEASURE_FACTOR      ||[0.0,1.0]  ||
 
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|      || PSYCHIC_ENERGY_PRIORITY    ||[0.0,1.0]  || Priority of the module to get psychic energy
 
|      || PSYCHIC_ENERGY_PRIORITY    ||[0.0,1.0]  || Priority of the module to get psychic energy
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| F63  || RELATIV_THRESHOLD          ||[0.0,1.0]  || Threshold to determine in which case domination of emotion occurs
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|      || THRESHOLD_RANGE        ||[0.0,1.0]  ||
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|      || PERCEPTION_PLEASURE_IMPACT_FACTOR        ||[0.0,1.0]  || Perceiving an object should trigger less emotions than the bodily needs
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|      || PERCEPTION_UNPLEASURE_IMPACT_FACTOR        ||[0.0,1.0]  || Perceiving an object should trigger less emotions than the bodily needs
  
 
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Revision as of 11:25, 4 July 2013

Personality parameters are one way to configure the behaviour of the decision unit (see Configuration for other ways). With these concept it is possible to configure each instance of the decision unit in an individual way.

To read more about the concept behind see Parameter Concept. You can find all personality parameters in the file: Sim/config/personality_parameters/decision_unit/default.properties

Drive Trac

Modul Name Range Meaning
F39 IMPACT_FACTOR [0.0,1.0] Multiplication Factor for the libido stream to set the importance of the sexual drives
F64 SPLITFACTOR_ORAL [0.0,1.0] How much of the incoming libido is shifted to the oral drive. (The sum of all split factors should be 1.0)
SPLITFACTOR_ANAL [0.0,1.0]
SPLITFACTOR_GENITAL [0.0,1.0]
SPLITFACTOR_PHALLIC [0.0,1.0]
PERSONALITY_SPLIT_ORAL [0.0,1.0] The partition of the to oral assigned libido on aggressive and libidinous drive components. 0.0 -> all to libidinous, 1.0 all to aggressive
PERSONALITY_SPLIT_ANAL [0.0,1.0]
PERSONALITY_SPLIT_GENITAL [0.0,1.0]
PERSONALITY_SPLIT_PHALLIC [0.0,1.0]
IMPACT_FACTOR_ORAL [0.0,...] The impact of the erogenous zones on the satisfaction of the drive. 0.0 -> no impact
IMPACT_FACTOR_ANAL [0.0,...]
IMPACT_FACTOR_GENITAL [0.0,...]
IMPACT_FACTOR_PHALLIC [0.0,...]
F65 HOMOEOSTASIS_IMPACT_FACTOR_STOMACH [0.0,1.0] Scale Factor for the homoeostatic input
HOMOEOSTASIS_IMPACT_FACTOR_RECTUM [0.0,1.0]
HOMOEOSTASIS_IMPACT_FACTOR_STAMINA [0.0,1.0]
EROGENOUS_ZONES_IMPACT_STOMACH [0.0,1.0] The impact of the erogenous zones on the satisfaction of the drive
EROGENOUS_ZONES_IMPACT_RECTUM [0.0,1.0]
EROGENOUS_ZONES_IMPACT_STAMINA [0.0,1.0]
PERSONALITY_SPLIT_STOMACH [0.0,1.0] The partition of the to oral assigned libido on aggressive and libidinous drive components. 0.0 -> all to libidinous, 1.0 all to aggressive
PERSONALITY_SPLIT_RECTUM [0.0,1.0]
PERSONALITY_SPLIT_STAMINA [0.0,1.0]
PERSONALITY_SPLIT_IMPACT_STOMACH [0.0,1.0] The impact of the personality split factor compete with the erogenous zones impact
PERSONALITY_SPLIT_IMPACT_RECTUM [0.0,1.0]
PERSONALITY_SPLIT_IMPACT_STAMINA [0.0,1.0]
DRIFT_IMPACT_STOMACH [0.0,1.0] The impact of the dynamic shift function on the split into aggressive and libidinous. The dynamic shift function adjusts the split factor depending on the high of the stomach tension. High aggressive tension causes a shifting to aggressive.
DRIFT_IMPACT_RECTUM [0.0,1.0]
DRIFT_IMPACT_STAMINA [0.0,1.0]
F57 THRESHOLD_MATCH_FACTOR [0.0,1.0]
THRESHOLD_PLEASURE_FACTOR [0.0,1.0]

Defence Mechanism and Super-Ego

Modul Name Range Meaning
F07 SUPER_EGO_STRENGTH [0.0,1.0] Adjusts the strength of the super-ego
PSYCHIC_ENERGY_THRESHOLD [0.0,...] Needed amount of energy for the internalized rules
PSYCHIC_ENERGY_PRIORITY [0.0,1.0] Priority of the module to get psychic energy
F63 RELATIV_THRESHOLD [0.0,1.0] Threshold to determine in which case domination of emotion occurs
THRESHOLD_RANGE [0.0,1.0]
PERCEPTION_PLEASURE_IMPACT_FACTOR [0.0,1.0] Perceiving an object should trigger less emotions than the bodily needs
PERCEPTION_UNPLEASURE_IMPACT_FACTOR [0.0,1.0] Perceiving an object should trigger less emotions than the bodily needs

Perception

Secondary Process