Difference between revisions of "Entity Hierarchy"
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The following diagram shows the inheritance hierarchy of the entities. | The following diagram shows the inheritance hierarchy of the entities. | ||
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[[File:Entity inheritance hierarchy .png]] | [[File:Entity inheritance hierarchy .png]] | ||
Latest revision as of 10:40, 15 April 2013
The following diagram shows the inheritance hierarchy of the entities.
clsEntity: clsEntity is the base class of any object in the ArsinWorld. With the containing PhysicalObject2D it holds the reference to the physical-object within the mason-framework. It supports the automatic redirection of functions for e.g positioning, shape, ... towards the real physical object in the simulator.
clsMobile: clsMobile is the base class for all mobile entities. It also provides an inventory to hold other entities.
clsStationary: clsStationary is the base class for all stationary entities. The structural_weight is set to DOUBLE.MAX_VALUE so no other entity is strong enough to take it away.
clsAnimate: clsAnimate provides the possibility to add a decision unit.
clsInanimate: for all dead objects